Wednesday, August 13, 2008

Wikipedia lists

Get onto a website called www.massively.com, which chronicles happenings in MMORPGs and you will realize how many of these are actually out there. For it’s not just Second Life, but more like There (www.there.com), World of Warcraft, Tabula Rasa et al creating the buzz. In fact, Wikipedia lists at least fifty of them on its MMORPGs page. At the last count, there were over 10 million people across the world registered with some MMORPG. And this number is doubling every year. The addiction is allegedly far worse than drugs or junk food. So what is this attraction based on? Well, first, an online 3D virtual world allows you to hide behind the screen and be just about anybody. You can make your deepest desires come true in a virtual world. This is the single most important driving factor behind this revolution.

I may be a lowly clerk pushing paper in a government office by day; but once online, I can be a super-hero who is always surrounded by beautiful women. Technology has made it as simple as using the mouse and keyboard to make the transition. And society, as we know it, will undergo a change never seen before. There are now people in Second Life who have already quit their day jobs and are making a healthy living in-world. They are earning more money than they did in their real world jobs. People could get married without ever meeting each other in real life and disgruntled wives could be suing their husbands for having affairs with the queen of Gunthor who has a perfect ten figure and the voice of a nightingale. Divorce law could well change to include virtual cheating. Government bodies may end up creating policies – and law enforcement agencies could come up – just to control crime in virtual worlds. Police personnel, who don’t use actual guns or handcuffs, will be patrolling the streets of a digital space that exists only in wires and cables. And avatars (your online being) will go to jail for stealing virtual works of art from a virtual museum. What I am trying to say is that sooner or later, they will pull out the ‘G’ from MMORPG; and it will imitate life itself.

But before we look into the future of these virtual worlds, let us understand how the underlying framework of Virtual Reality (VR) technology is changing over time. Virtual Reality is not a computer, but a technology that uses computerized clothing to synthesize reality. It has been around for more than two decades now mostly in the military and university laboratories.

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Source :
IIPM Editorial, 2008
An IIPM and Professor Arindam Chaudhuri (Renowned Management Guru and Economist) Initiative
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The Indian Institute of Planning and Management (IIPM)
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